FIRE
8Ultimate Flame Swordsman
Archetype:
Flame Swordsman
ATK:
2800
DEF:
1600
View:
885
"Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.
Ultimate Flame Swordsman — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 57 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Boss / End-board
Why it scores here
The card's value is one 1-for-1 destruction effect with 500 damage attached, plus a self-destructing ATK-doubling attack, and it is only reliably live as a Fusion summon from Flame Swordsman and Fighting Flame Dragon. Its 2800 ATK earns nothing by itself; the score comes from the removal effect, the card being a Fusion-only body, and a strong deck-presence signal that confirms the Flame Swordsman line is practical but does not prove power. The removal is quick only while equipped, so it is a sorcery-speed answer in most spots, and the lack of recorded combo boards keeps the conversion score mid-range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Fusion access depends on Flame Swordsman and Fighting Flame Dragon being on the field, and the deck evidence shows those partners in 99.5% and 95.8% of the sampled decks (observed; the Fusion route itself is verified from text). |
| Combo & Conversion | 45 | The text shows one destruction effect with 500 damage and a battle-step ATK double, but no recorded combo boards exist to show what it converts into (inferred from text). |
| Resource Economy | 30 | It is a 1-for-1 removal with a self-destruct drawback on the doubled attack and no searches, draws, or recursion in the text (verified). |
| Effect & Interaction | 60 | It can destroy any opposing monster and deal 500 damage, but it is Quick only when equipped and otherwise sorcery-speed (verified from text). |
| Material Utility | 25 | The text gives no material-use clause, and a Fusion monster is usually a poor generic material, so this axis is inferred low (inferred). |
| Resilience & Flexibility | 45 | Each effect is once per turn and the removal can be answered by ordinary negation; no redundant routes are supplied (inferred from text). |
| Deck-Building Efficiency | 65 | It occupies one Extra Deck slot with no garnets or locks, and the copy average of 1.1 indicates it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Boss / End-board. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys any opposing monster and adds 500 damage, which is a clean one-card answer when equipped
- Fusion route is supported by high partner rates in the sampled decks
- Cheap to run, with a single Extra Deck slot and near-universal copy count of 1
Weaknesses
- Removal is sorcery-speed unless an Equip Card is attached
- Fusion-only body with no generic material value
- Doubled ATK comes with a self-destruct drawback
- No recorded combo boards to confirm what the card converts into
Counters / choke points
- Negation of the removal effect in response
- Hand traps and backrow that answer the Fusion summon
- Equip-card removal, which turns off the Quick timing
Best use
Single-copy Fusion removal and finisher in Flame Swordsman lines. Decks: Infernoble Knight, Flame Swordsman. Suggested copies: 1.
Evidence & gaps
- Verified: Destroy one opposing monster and inflict 500 damage, Quick only when equipped; Battle-step ATK doubling with an End Phase destruction drawback; Fusion materials are Flame Swordsman and Fighting Flame Dragon; Each effect is once per turn
- Observed: Present in 400 of 400 sampled decks, with a copy average of 1.1; Infernoble Knight inclusion 71.4% in the usage statistics; Top partners Flame Swordsman and Fighting Flame Swordsman at 99.5%
- Inferred: Removal is the primary role, with Boss/End-board as the secondary; Fusion body has little generic material value; Negation and hand traps are the practical counters
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no structured Fusion material or Equip Card data, so the Fusion route and Quick-timing clause are read from text only no top-card ranking, so the card's cross-format standing is unknown






